NUnit Engine Version Conflicts in Visual Studio

Published: Tuesday, October 20, 2020
Last Update: Monday, March 28, 2022

There have been some issues filed recently about exceptions being thrown when running NUnit tests under the VS test window. In many cases, they result in trying to install two different versions of the NUnit Engine into the same project directory. I'll try to explain how the problem arises and what to do about it. The table at the end of this post will also be useful to anyone wanting to know which version of the engine is being used by the adapter version they have installed.

There are a number of test runners one may use to execute NUnit tests. In this post I'll focus on the NUnit Console Runner and the Visual Studio Test Adapter. Each of them uses the NUnit TestEngine and is bundled with a copy of it. Each of them expects to use the version of the engine against which they were built.

In the cases that I have seen, both the Console runner and the VS adapter were installed in the same project. That caused the engine assemblies to be copied into the target directory twice. That doesn't cause a problem if identical assemblies are used in each case.

However, if the two runners in use are built against different versions of the engine, a conflict arises. If we are lucky, an exception will be thrown - I say lucky because then we at least know that there is a problem!

The solution is simple: if you install packages for both runners into the same project you must use runner versions that reference the same engine version. Consequently, you have to know the version of the engine that is used by the runner.

In the case of the Console Runner, it's easy: the engine version is always the same as the console package version. When NUnit 3 was released, we divided it into multiple projects, which publish releases independently. However, we elected to keep the console runner and engine together for ease of development and testing. So, if you use console runner version 3.10, for example, you are also using the 3.10 version of the engine.

With the adapter, it's not so simple. The releases come at a different pace from the engine and it has not always been upgraded to the latest version. That decision is made each time the adapter is released and - unfortunately - it is not always called out in the release notes.

To fill that information gap, I created the following table showing which engine version is used with each release of the adapter.

Adapter Version Engine Version
3.0 3.0.1
3.2 3.2.1
3.4 3.4.1
3.5-3.6.1 3.5
3.7 3.6
3.8-3.13 3.7
3.14-3.16.1 3.10
3.17 3.11.1
4.0-4.1 3.12
4.2 3.13
4.2.1 3.13.2

You can use the above table to select compatible versions of the two runners, bearing in mind that the engine version is also the version of the associated console runner.

Let's try an example. Suppose you are using version 3.10 of the console runner. What versions of the VS adapter can you safely install in the same project? Looking at the table, you can see that only versions 3.14 through 3.16.1 of the adapter use the same engine. Going in the other direction, if you were using version 3.17 of the adapter then you should only combine it with console runner 3.11.1.

A few final notes:

  1. You may sometimes be able to get away with combining different versions of the engine without any visible error. However, it's not a safe practice and a new test may end up triggering a hidden problem when you least expect it.

  2. Except for internal testing, the adapter is never built against pre-releases of the engine.